Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-20 14:22:38
9d ago
Top hotspot
EIN-QG
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EIN-QG is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: KillTronic (Test Alliance Please Ignore).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EIN-QG 2 0 2 2026-03-14 08:31:04
PF-QHK 2 0 2 2026-03-10 19:20:09
O-VWPB 2 0 2 2026-03-06 23:24:22
J-4FNO 1 0 1 2026-03-20 14:22:38
F7C-H0 1 0 1 2026-03-07 22:02:56
78-0R6 1 0 1 2026-02-28 21:45:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
KillTronic Test Alliance Please Ignore 2
Lazerhawks L A Z E R H A W K S 2
Xynodyne The Initiative. 1
why play this game Abyss Shrine 1
1st Order Insidious. 1
Akaishi Knowledge Syndicate Apocalypse Now. 1
Marauders Associated Synergy of Steel 1

Final-blow hulls

Hull Events
Barghest 2
Loki 2
Hurricane Fleet Issue 1
Archon 1
Eris 1
Raven Navy Issue 1
Retribution 1