Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Nostalgiass

Appearances
71
Visible killmail appearances
Kills
71
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-25 13:08:27
3d ago
Top hotspot
Kinakka
41 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Kinakka is the strongest visible hotspot with 41 appearances (41 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 11:00 UTC and stays active through roughly 13:59 UTC.
Target profile: Most common visible victim entity: Dawn's LightP (Dawn's Light).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Kinakka 41 41 0 2026-03-09 11:36:11
Asakai 8 8 0 2026-03-22 15:49:04
Udianoor 6 6 0 2026-03-20 14:54:40
Jovainnon 4 4 0 2026-03-25 13:08:27
Ikoskio 4 4 0 2026-03-19 10:08:44
Okkamon 2 2 0 2026-03-22 15:56:03
Tamo 2 2 0 2026-03-15 17:35:01
Nannaras 2 2 0 2026-03-11 11:55:21
Pavanakka 2 2 0 2026-03-10 12:01:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dawn's LightP Dawn's Light 24
PLA Fleet People's Liberation Alliance 14
Texas of Requiem Texas. 7
Silver Gray Cinderella Northern Coalition. 6
C C P C C P Alliance 5
Black.King.Bar ChuangShi Federation 4
Immortalis Inc. Shadow Cartel 3
Black Rabbits Black Rabbit. 1
Shadow Realms 1
Perkone 1

Victim hulls

Hull Events
Abaddon 24
Tempest 15
Vexor 6
Brutix Navy Issue 4
Kronos 4
Talos 3
Magus 2
Odysseus 1
Cyclone Fleet Issue 1
Typhoon Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.