Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Aurora I-Vi Nemesis

Appearances
4
Visible killmail appearances
Kills
2
50.0% of appearances
Losses
2
50.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-29 19:36:29
16h ago
Top hotspot
BKG-Q2
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BKG-Q2 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Cosmos lil'Rascals.
Threat profile: Most common visible final-blow threat: Monkey Attack Squad (Goonswarm Federation).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BKG-Q2 2 0 2 2026-03-29 19:36:29
AH-B84 1 1 0 2026-03-28 17:54:41
UQ9-3C 1 1 0 2026-03-20 19:38:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Cosmos lil'Rascals 1
Club of independent Deimos Owners Hull Tanking Therapy 1

Victim hulls

Hull Events
Muninn 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Monkey Attack Squad Goonswarm Federation 1
SovNarKom. Goonswarm Federation 1

Final-blow hulls

Hull Events
Tengu 2