Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Rhiannon Sairos

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-16 10:20:39
12d ago
Top hotspot
Hakonen
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Hakonen is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Temple of Tuvan Orth (Guardians of Tranquility).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Hakonen 9 9 0 2026-02-28 17:42:01
MC6O-F 3 3 0 2026-03-01 11:40:55
HD-JVQ 2 2 0 2026-03-16 10:20:39
XW-6TC 1 1 0 2026-03-16 09:54:16
VVD-O6 1 1 0 2026-03-16 09:08:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Temple of Tuvan Orth Guardians of Tranquility 3
Deaths Consortium The Initiative. 3
Weasle Stomping Enthusiasts. Goonswarm Federation 2
Family Guy. Deepwater Hooligans 2
Worthless Carebears The Initiative. 1
Deathwing Striketeam WE F0RM FDZ 1
Gladiators of Rage Fraternity. 1
Free Wind Riders Goonswarm Federation 1
Sons of Cain Galactic Firestorm 1
Aurora. OnlyFleets. 1

Victim hulls

Hull Events
Redeemer 4
Metenox Moon Drill 3
Revelation 3
Marshal 1
Panther 1
Phoenix 1
Broadsword 1
Onyx 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.