Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Grandad Biff

Appearances
7
Visible killmail appearances
Kills
4
57.1% of appearances
Losses
3
42.9% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-24 22:58:01
4d ago
Top hotspot
I2D3-5
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: I2D3-5 is the strongest visible hotspot with 4 appearances (2 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: Most common visible final-blow threat: Tactical Withdrawal Team (The Rejected.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
I2D3-5 4 2 2 2026-03-21 23:07:59
8KE-YS 2 2 0 2026-03-21 22:51:11
74L2-U 1 0 1 2026-03-24 22:58:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 2
Starlight Industries .co The Rejected. 1
Tactical Withdrawal Team The Rejected. 1

Victim hulls

Hull Events
Jackdaw 1
Mobile Small Warp Disruptor I 1
Capsule 1
Scythe 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Tactical Withdrawal Team The Rejected. 2
Raised By Boars SONS of BANE 1

Final-blow hulls

Hull Events
Stabber 2
Vargur 1