Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Vespa Fade

Appearances
64
Visible killmail appearances
Kills
64
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 14:37:52
16h ago
Top hotspot
Nani
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Nani is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Nani 17 17 0 2026-03-11 12:46:55
Harva 16 16 0 2026-03-08 13:55:42
Tunudan 15 15 0 2026-03-22 12:31:42
Urhinichi 5 5 0 2026-03-19 07:14:25
Raravoss 4 4 0 2026-03-29 14:37:52
Skarkon 4 4 0 2026-03-26 13:43:12
Senda 3 3 0 2026-03-14 03:56:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 24
Black.King.Bar ChuangShi Federation 10
The Monsters Inc It's a Skill Issue 9
Scan Stakan HOLD MY PROBS 6
ISEEU Corporation Observatory Great Bear 4
lnput Broadcast Brotherhood Death Legion of Capybaras 3
Silver Gray Cinderella Northern Coalition. 3
just intrest nut STAKAN UNIVERSE 1
Silver Gray Cinderella 1
Chuangshi College ChuangShi Federation 1

Victim hulls

Hull Events
Legion 13
Machariel 7
Raven 7
Paladin 6
Drake 5
Apocalypse 4
Vargur 3
Loki 2
Kronos 2
Ashimmu 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.