Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Oxarin

Appearances
31
Visible killmail appearances
Kills
31
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-27 17:10:32
1d ago
Top hotspot
KVN-36
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: KVN-36 is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
KVN-36 10 10 0 2026-03-27 17:10:32
C-N4OD 7 7 0 2026-03-25 09:02:39
75FA-Z 7 7 0 2026-03-23 16:01:49
RP2-OQ 3 3 0 2026-03-21 17:16:24
00GD-D 2 2 0 2026-03-24 10:33:41
C1XD-X 1 1 0 2026-03-22 10:35:05
YZ-LQL 1 1 0 2026-03-04 16:02:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 15
Savagerie Wildlife 5
NO PANIC GROUP Fraternity. 2
University of Caille 2
Euphoria. Ranger Regiment 2
Chi Gua Fraternity. 2
Starlight Horizon Fraternity. 1
Bikini Bottom Surfer Pandemic Legion 1
Bolshevik Agency Exterminator 1

Victim hulls

Hull Events
Capsule 6
Retribution 3
Augoror 3
Exequror Navy Issue 2
Stabber Fleet Issue 2
Catalyst 2
Mobile Cynosural Inhibitor 1
Brutix Navy Issue 1
Redeemer 1
Ashimmu 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.