Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Oli Grys

Appearances
29
Visible killmail appearances
Kills
29
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-29 01:17:15
14h ago
Top hotspot
G95F-H
24 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: G95F-H is the strongest visible hotspot with 24 appearances (24 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
G95F-H 24 24 0 2026-03-29 01:17:15
B17O-R 1 1 0 2026-03-21 13:35:06
J165157 1 1 0 2026-03-19 19:20:37
Alsavoinon 1 1 0 2026-03-18 21:14:18
WY-9LL 1 1 0 2026-03-17 14:10:09
6VDT-H 1 1 0 2026-03-16 19:41:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 3
PodSwarm Logistics Goonswarm Federation 2
Illuminated Goonswarm Federation 2
Echelon Research Goonswarm Federation 2
Brothers of Tyr Goonswarm Federation 1
Attack On CALDARI Fraternity. 1
Peoples Liberation Army Goonswarm Federation 1
Players vs. EVE Goonswarm Federation 1
Forever Stardust Navy Combined Fleet Goonswarm Federation 1
BOVRIL bOREers Mining CO-OP Goonswarm Federation 1

Victim hulls

Hull Events
Rupture 13
Osprey 4
Cenotaph 1
Kikimora 1
Vedmak 1
Monitor 1
Stork 1
Mobile Cynosural Inhibitor 1
Flycatcher 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.