Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Mekk-Knight

Appearances
8
Visible killmail appearances
Kills
6
75.0% of appearances
Losses
2
25.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-28 16:12:31
20h ago
Top hotspot
FIO1-8
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: FIO1-8 is the strongest visible hotspot with 4 appearances (3 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Primal Instinct Inc. (The Initiative.).
Threat profile: Most common visible final-blow threat: Republic University.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
FIO1-8 4 3 1 2026-03-28 15:32:01
YKSC-A 2 2 0 2026-03-28 16:12:31
E9KD-N 2 1 1 2026-03-28 14:27:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Primal Instinct Inc. The Initiative. 2
Republic Military School 1
Republic University 1
Sunny Weather Mercenaries The Initiative. 1
Splash Inc. The Initiative. 1

Victim hulls

Hull Events
Kirin 1
Drake Navy Issue 1
Scythe Fleet Issue 1
Muninn 1
Capsule 1
Scythe 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Republic University 1
Perfusus Sanguine The Initiative. 1

Final-blow hulls

Hull Events
Drake Navy Issue 1
Muninn 1