Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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munsking003

Appearances
59
Visible killmail appearances
Kills
59
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-28 22:58:31
5h ago
Top hotspot
Gehi
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Gehi is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Brave Empire Inc. (Brave United).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Gehi 19 19 0 2026-03-28 22:58:31
Claini 14 14 0 2026-03-28 14:49:51
Ashmarir 12 12 0 2026-03-15 14:09:47
Vezila 6 6 0 2026-03-16 15:35:13
Seshala 4 4 0 2026-03-19 20:36:36
Ham 2 2 0 2026-03-22 21:57:32
Hemouner 1 1 0 2026-03-15 12:42:58
Irmalin 1 1 0 2026-03-14 15:11:24

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Empire Inc. Brave United 4
Brave Newbies Inc. Brave Collective 4
Cursed Legacy Keepers Bright Side of Life 3
Royal Amarr Institute 3
Naval Defence Academy Naval Defence Alliance 3
University of Caille 3
Hedion University 3
State War Academy 2
Pator Tech School 2
Sultan Khan Industries 2

Victim hulls

Hull Events
Capsule 15
Venture 5
Gnosis 3
Epithal 3
Bustard 2
Iteron Mark V 2
Miasmos 2
Caracal 2
Squall 1
Prospect 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.