Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| T-RPFU | 4 | 2 | 2 |
2026-03-26 03:41:55 3d ago
|
| BKG-Q2 | 4 | 0 | 4 |
2026-03-05 03:54:16 24d ago
|
| Q-4DEC | 1 | 1 | 0 |
2026-03-13 23:55:07 16d ago
|
| NEH-CS | 1 | 0 | 1 |
2026-03-02 21:06:47 27d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Infinite Point | The Initiative. | 1 |
| Anoikis Equilibrium | Honorable Third Party | 1 |
| Marshal War | Brave Collective | 1 |
| Hull | Events |
|---|---|
| Astrahus | 1 |
| Arazu | 1 |
| Helios | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Honor Point | Escalat. | 2 |
| V0LTA | WE FORM V0LTA | 2 |
| Guristas | — | 1 |
| Industrial Mining and Mayhem | Sigma Grindset | 1 |
| Yamato Tech Solutions | Sigma Grindset | 1 |
| Hull | Events |
|---|---|
| Draugur | 2 |
| Vedmak | 2 |
| Zealot | 2 |
| Guristas Dreadnought | 1 |