Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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RigilKentaurus

Appearances
6
Visible killmail appearances
Kills
1
16.7% of appearances
Losses
5
83.3% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 21:30:37
11h ago
Top hotspot
Dead End
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Dead End is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Vigil Indomitus (Fraternity.).
Threat profile: Most common visible final-blow threat: Mineski Infinity (SONS of BANE).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Dead End 2 0 2 2026-03-25 00:53:12
J111000 2 0 2 2026-03-22 21:35:55
LZ-6SU 1 1 0 2026-03-27 21:30:37
J105822 1 0 1 2026-03-22 21:00:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Vigil Indomitus Fraternity. 1

Victim hulls

Hull Events
Porpoise 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Mineski Infinity SONS of BANE 2
000 Russian Academy 000 000 Russian Concern 000 1
Voidlings V0IDLINGS 1
Grupa Operacyjna ZLY CHUJI Unicorns from Hell 1

Final-blow hulls

Hull Events
Loki 2
Drekavac 1
Brutix Navy Issue 1
Muninn 1