Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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DeathIsYourName2

Appearances
12
Visible killmail appearances
Kills
10
83.3% of appearances
Losses
2
16.7% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-13 01:55:05
16d ago
Top hotspot
Y4B-BQ
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 12 appearances (10 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: Most common visible final-blow threat: The Terrifying League Of Dog Fort (Deepwater Hooligans).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 12 10 2 2026-03-13 01:55:05

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 3
Southern Cross Monopoly Flying Dangerous 2
C0bra Gang Minmatar Fleet Associates 1
Syntonex Standard Protocol 1
Southern Cross Silver Shields Flying Dangerous 1
Soltech Armada Minmatar Fleet Alliance 1
SCI Zenith Flying Dangerous 1

Victim hulls

Hull Events
Revelation 10

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
The Terrifying League Of Dog Fort Deepwater Hooligans 1
Rattini Tribe Minmatar Fleet Alliance 1

Final-blow hulls

Hull Events
Zirnitra 1
Typhoon Fleet Issue 1