Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dess von Vamp

Appearances
145
Visible killmail appearances
Kills
145
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-11 03:41:58
19d ago
Top hotspot
D-I9HJ
134 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 134 appearances (134 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 134 134 0 2026-03-11 03:41:58
JZV-F4 4 4 0 2026-02-28 21:53:21
FDZ4-A 3 3 0 2026-03-01 21:33:40
D-P1EH 2 2 0 2026-03-07 04:22:59
74L2-U 1 1 0 2026-03-07 04:17:51
W-MF6J 1 1 0 2026-03-07 04:10:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 26
Ascendance Goonswarm Federation 9
Grimm Hounds SONS of BANE 7
13 CALAVERAS Out of the Blue. 5
Asteroid Farm Unlimited Goonswarm Federation 4
Peoples Liberation Army Goonswarm Federation 4
BOVRIL bOREers Mining CO-OP Goonswarm Federation 4
Trust Doesn't Rust Goonswarm Federation 4
I N E X T R E M I S Tactical Narcotics Team 4
Brothers of Tyr Goonswarm Federation 3

Victim hulls

Hull Events
Maelstrom 87
Raven Navy Issue 35
Capsule 3
Fortizar 2
Exequror Navy Issue 2
Flycatcher 2
Huginn 2
Outrider 1
Metenox Moon Drill 1
Monitor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.