Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Quick Lance

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-13 02:21:45
15d ago
Top hotspot
Y4B-BQ
24 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 24 appearances (24 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 24 24 0 2026-03-13 02:21:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 6
Lazerhawks L A Z E R H A W K S 3
Straylight Systems Minmatar Fleet Alliance 2
Southern Cross Monopoly Flying Dangerous 2
Rattini Tribe Minmatar Fleet Alliance 2
No Vacancies No Vacancies. 1
Raiding Party. Brotherhood of Spacers 1
Harbingers of Chaos Inc. Gentlemen's.Club 1
Mechanical Advantage Gentlemen's.Club 1
Blood Alcohol Content D E L I R I U M 1

Victim hulls

Hull Events
Zirnitra 14
Revelation Navy Issue 6
Phoenix Navy Issue 2
Moros Navy Issue 1
Revelation 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.