Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ape-Strong Together 12

Appearances
63
Visible killmail appearances
Kills
63
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 13:09:21
3d ago
Top hotspot
Vale
39 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Vale is the strongest visible hotspot with 39 appearances (39 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: ISEEU Corporation (Observatory Great Bear).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Vale 39 39 0 2026-03-29 13:09:21
Arvasaras 9 9 0 2026-03-29 08:37:56
Sakenta 5 5 0 2026-03-21 09:01:05
Ala 4 4 0 2026-03-19 13:52:04
Angymonne 3 3 0 2026-03-11 13:42:53
Ichoriya 2 2 0 2026-03-12 14:09:32
Wirashoda 1 1 0 2026-03-20 12:09:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ISEEU Corporation Observatory Great Bear 27
Texas of Requiem Texas. 16
Room for Improvement Good Sax 4
Black.King.Bar ChuangShi Federation 4
ChuangShi Wings Freedom. 3
Silver Gray Cinderella Northern Coalition. 3
Nemiza Subclade Vyraj. 2
Totality Squad Vyraj. 2
Abyssal Construction and Extraction Vyraj. 1
3 memes in a trench coat One Hundred Percent Cooked 1

Victim hulls

Hull Events
Vargur 14
Legion 6
Raven 6
Apocalypse Navy Issue 5
Barghest 4
Osprey Navy Issue 4
Tempest 4
Loki 2
Golem 2
Sacrilege 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.