Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
7
Visible killmail appearances
Kills
2
28.6% of appearances
Losses
5
71.4% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-22 05:34:16
6d ago
Top hotspot
Aunenen
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Aunenen is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Federal Navy Academy.
Threat profile: Most common visible final-blow threat: Center For Kids Who Can't Fly Good (Zoo Landers).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Aunenen 2 0 2 2026-03-02 21:00:47
J171430 1 1 0 2026-03-22 05:34:16
J152404 1 0 1 2026-03-17 05:30:56
J105801 1 0 1 2026-03-16 21:21:26
J140050 1 1 0 2026-03-07 19:15:10
J114358 1 0 1 2026-03-03 12:21:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Federal Navy Academy 1
Strong Medicine Hullbreakers 1

Victim hulls

Hull Events
Raven 1
Imicus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Center For Kids Who Can't Fly Good Zoo Landers 1
Federal Navy Academy 1
Lowlife. Snuffed Out 1
Sungrazers 1
10 Potatoes Project Potato 1

Final-blow hulls

Hull Events
Draugur 1
Nidhoggur 1
Muninn 1
Rapier 1
Nereus 1