Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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I Need Heals

Appearances
2
Visible killmail appearances
Kills
1
50.0% of appearances
Losses
1
50.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-17 20:36:17
12d ago
Top hotspot
5E-EZC
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 5E-EZC is the strongest visible hotspot with 2 appearances (1 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: URSA PRIMUS (URSA.).
Threat profile: Most common visible final-blow threat: Zero Fun Allowed (xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
5E-EZC 2 1 1 2026-03-17 20:36:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
URSA PRIMUS URSA. 1

Victim hulls

Hull Events
Mercenary Den 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Zero Fun Allowed xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku 1

Final-blow hulls

Hull Events
Proteus 1