Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
69
Visible killmail appearances
Kills
69
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-23 20:25:54
4d ago
Top hotspot
Sadana
47 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sadana is the strongest visible hotspot with 47 appearances (47 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Soviet Arctic.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sadana 47 47 0 2026-03-22 15:40:46
Hier 15 15 0 2026-03-23 20:25:54
Onanam 3 3 0 2026-03-23 19:29:03
Edilkam 3 3 0 2026-03-20 16:37:41
Fageras 1 1 0 2026-03-22 19:10:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Soviet Arctic 20
Science and Trade Institute 4
Syndicate Protectorate 3
Eve Rookies Academy Eve Rookies United 2
Scan Stakan HOLD MY PROBS 2
Black Layer Syndicate Weapons Of Mass Production. 2
BamH1 2
PLA Fleet People's Liberation Alliance 2
Zebra Corp Goonswarm Federation 2
Quale Imperium Paws n Claws Collective 2

Victim hulls

Hull Events
Capsule 27
Caldari Shuttle 14
Amarr Shuttle 5
Gallente Shuttle 5
Venture 2
Minmatar Shuttle 2
Metenox Moon Drill 1
Council Diplomatic Shuttle 1
Capsule - Genolution 'Auroral' 197-variant 1
Loki 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.