Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Aezekiel

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-24 02:24:20
5d ago
Top hotspot
D-I9HJ
40 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 40 appearances (40 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Dreddit (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 40 40 0 2026-03-18 01:41:33
K8X-6B 1 1 0 2026-03-24 02:24:20
Y5J-EU 1 1 0 2026-03-24 01:22:29
XF-PWO 1 1 0 2026-03-24 01:13:42
UNAG-6 1 1 0 2026-03-24 01:00:47
7-K5EL 1 1 0 2026-03-04 04:11:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dreddit Test Alliance Please Ignore 6
Special law enforcement department Fraternity. 5
Fusion Enterprises Ltd Fraternity. 2
Arknights. Fraternity. 2
Fuxi Legion Fraternity. 2
DR Holdings Memento Moriendo 2
STARCHASER Inc Fraternity. 2
Black Omega Security Test Alliance Please Ignore 2
Stardust-Guardian Fraternity. 2
Macabre Votum Northern Coalition. 2

Victim hulls

Hull Events
Maelstrom 12
Rokh 9
Raven Navy Issue 7
Revelation 3
Ishtar 3
Apostle 2
Huginn 2
Phoenix Navy Issue 1
Moros Navy Issue 1
Revelation Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.