Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jump 2 Beacon

Appearances
1,458
Visible killmail appearances
Kills
1,256
86.1% of appearances
Losses
212
14.5% of appearances
Hot systems
168
Distinct systems in window
Newest visible event
2026-03-29 02:44:52
4h ago
Top hotspot
Y4B-BQ
220 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 220 appearances (207 kills / 16 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 220 207 16 2026-03-14 23:26:09
Vuorrassi 215 214 1 2026-03-22 13:21:40
Amamake 134 130 4 2026-03-28 21:01:04
Raravoss 66 66 1 2026-03-25 15:03:20
Hageken 42 40 2 2026-03-19 14:27:50
MC6O-F 40 36 4 2026-03-01 11:47:27
UYU-VV 39 38 1 2026-03-24 14:26:26
Tunudan 33 33 0 2026-03-19 20:15:26
43-1TL 29 19 10 2026-03-22 20:52:18
JL-ZUQ 28 17 11 2026-03-08 19:34:22
PNFW-O 25 25 0 2026-03-19 00:06:44
F9-FUV 22 18 4 2026-03-26 01:57:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 50
The sky is falling apart Fraternity Auxiliary 36
Southern Cross Monopoly Flying Dangerous 29
Tactical Withdrawal Team The Rejected. 29
ChuangShi Wings Freedom. 29
Lazerhawks L A Z E R H A W K S 28
Hard Knocks Inc. Hard Knocks Citizens 26
Special law enforcement department Fraternity. 24
Scan Stakan HOLD MY PROBS 24
NO PANIC GROUP Fraternity. 22

Victim hulls

Hull Events
Capsule 239
Nightmare 112
Kikimora 38
Sabre 29
Zirnitra 28
Amarr Shuttle 24
Flycatcher 21
Caldari Shuttle 21
Typhoon Fleet Issue 17
Revelation Navy Issue 15

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 16
Tactical Withdrawal Team The Rejected. 13
NO PANIC GROUP Fraternity. 10
Southern Cross Monopoly Flying Dangerous 7
WORLDSTAR HIPHOP Brotherhood of Spacers 5
Balls Deep Inc. OnlyFleets. 5
Commonwealth Mercenaries BLACKFLAG. 5
Biomass Transit Seven Four Five 5
9Iseismograph 4
Deep In Structure The Rejected. 4

Final-blow hulls

Hull Events
Nightmare 19
Hurricane Fleet Issue 18
Typhoon Fleet Issue 14
Loki 13
Proteus 12
Flycatcher 7
Sabre 7
Purifier 7
Retribution 6
Cenotaph 4