Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.
Quick read of where activity is clustering and how strong the public signal is.
UTC view of visible activity by hour, plus distinct-pilot density.
| UTC hour | Appearances | Distinct pilots | Distinct corps |
|---|---|---|---|
| 01:00 | 3 | 6 | 3 |
| 03:00 | 1 | 2 | 3 |
| 04:00 | 2 | 2 | 2 |
| 05:00 | 1 | 1 | 1 |
| 06:00 | 5 | 10 | 6 |
| 07:00 | 12 | 13 | 12 |
| 08:00 | 1 | 1 | 1 |
| 09:00 | 2 | 3 | 2 |
| 10:00 | 1 | 2 | 2 |
| 11:00 | 4 | 5 | 6 |
| 12:00 | 1 | 1 | 1 |
| 13:00 | 6 | 29 | 8 |
| 14:00 | 4 | 4 | 4 |
| 15:00 | 5 | 6 | 5 |
| 16:00 | 1 | 2 | 2 |
| 17:00 | 5 | 7 | 8 |
| 18:00 | 1 | 10 | 3 |
| 19:00 | 2 | 6 | 6 |
| 20:00 | 3 | 56 | 24 |
| 21:00 | 5 | 11 | 4 |
| 22:00 | 1 | 3 | 2 |
| 23:00 | 1 | 1 | 2 |
Who shows up most often in this place, across corps, alliances, and individual pilots.
| Corporation | Apps | Pilots |
|---|---|---|
| Brave Empire Inc. | 18 | 1 |
| Last Sol Fire | 8 | 8 |
| Suspicious Intentions | 5 | 2 |
| Brave Newbies Inc. | 5 | 2 |
| Center for Advanced Studies | 5 | 1 |
| Stardust-Guardian | 4 | 12 |
| Tactical Trauma Team | 4 | 3 |
| Archangels | 4 | 0 |
| Alibaba Federation of Logistics and Purchasing | 3 | 16 |
| Xenobytes | 3 | 2 |
| Alliance | Apps | Pilots |
|---|---|---|
| Brave United | 21 | 4 |
| Brave Collective | 14 | 11 |
| Dracarys. | 10 | 8 |
| Fraternity. | 8 | 15 |
| Goonswarm Federation | 6 | 3 |
| Invidia Gloriae Comes | 5 | 4 |
| Pandemic Horde | 3 | 37 |
| Stain Empire | 3 | 2 |
| Sigma Grindset | 3 | 1 |
| SL0W CHILDREN AT PLAY | 3 | 1 |
| Pilot | Apps | Corp |
|---|---|---|
| Teytey Malkuthakh | 18 | Brave Empire Inc. |
| GERDIPO WEL | 5 | Center for Advanced Studies |
| Yen Nahrnid | 4 | Suspicious Intentions |
| Chromatic Thought | 4 | Brave Newbies Inc. |
| Enferz | 3 | Remlok Industries |
| IonTihiy | 3 | Xenobytes |
| Shlunky | 3 | Last Sol Fire |
| rkleonid | 3 | Voidcharter Industries |
| Contingency-JCTX | 3 | Stardust-Guardian |
| YesComreda | 3 | Stardust-Guardian |
Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.
| Pair | Kills together | Systems |
|---|---|---|
| alexander tournon + Sasmarou | 2 | 1 |
| Irishman + The Welkin | 2 | 1 |
| IonTihiy + 364T | 2 | 1 |
| Tau Ra + Q'a'Q | 2 | 1 |
| mh117 + DDininDer | 2 | 1 |
| Contingency-JCTX + CuDragon | 2 | 1 |
| Les Routiers + Sasmarou | 2 | 1 |
| Jervis Tetch + Karsoneshi Kozu Anzomi | 2 | 1 |
| Yume Mahou + CR4FT | 2 | 1 |
| IonTihiy + Little Falcon | 2 | 1 |
| Pair | Kills together | Hours |
|---|---|---|
| Alibaba Federation of Logistics and Purchasing + Xenobytes | 3 | 2 |
| Darkline Interstellar + Xenobytes | 2 | 1 |
| Imperial Industary. + Zijin Mining Group Company Limited | 2 | 1 |
| Imperial Industary. + Dawn's LightP | 2 | 1 |
| Alibaba Federation of Logistics and Purchasing + Darkline Interstellar | 2 | 1 |
| F.R.E.E. Explorer + Stimulus | 2 | 1 |
| Brittas Empire + The Exchange Collective | 1 | 1 |
| Maladapted Tribe + Space Oddities Join Us | 1 | 1 |
| The Ark. + Destructive Influence | 1 | 1 |
| The Exchange Collective + Blackwater USA Inc. | 1 | 1 |
Victim-side patterns that help infer what kind of activity tends to happen in this place.
| Hull | Events |
|---|---|
| Ishtar | 19 |
| Capsule | 11 |
| 'Packrat' Mobile Tractor Unit | 7 |
| Imicus | 3 |
| Mobile Tractor Unit | 2 |
| Arazu | 2 |
| Caldari Shuttle | 2 |
| Ibis | 2 |
| Mercenary Den | 1 |
| Phoenix Navy Issue | 1 |
| Corporation / alliance | Events |
|---|---|
|
Brave Empire Inc. Brave United
|
18 |
|
Suspicious Intentions Goonswarm Federation
|
5 |
|
Brave Newbies Inc. Brave Collective
|
5 |
|
Tactical Trauma Team Dracarys.
|
4 |
|
Last Sol Fire Brave Collective
|
3 |
|
Anti Social Social-Club Invidia Gloriae Comes
|
3 |
| Center for Advanced Studies | 3 |
| Uncommon Horizon | 2 |
|
Stardust-Guardian Fraternity.
|
2 |
|
Voidcharter Industries SL0W CHILDREN AT PLAY
|
2 |