Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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LT-XI4

Appearances
2
Visible killmail appearances
Distinct pilots
9
Observed pilots in this place
Distinct corps
8
Corporations showing up here
Distinct alliances
3
Alliance footprint
Peak 3h window
19:00–21:59
2 appearances
Peak 6h window
16:00–21:59
2 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: LT-XI4 shows 2 visible killmail appearances in the selected window.
Observed participants: 9 distinct pilots from 8 corporations were observed here.
Prime window: The strongest short window runs around 19:00–21:59 UTC, while the broader sustained window clusters around 16:00–21:59 UTC.
Most active corporation: Cameltoe Collective appears on 2 visible killmails here.
What dies here: Tengu is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
21:00 2 9 8

Window notes

Best 3h window: 19:00–21:59 UTC with 2 appearances.
Best 6h window: 16:00–21:59 UTC with 2 appearances.
Latest visible event: 2026-03-31 21:19:43
Oldest event in window: 2026-03-31 21:19:21

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Alliances

AllianceAppsPilots
Seventh Sanctum. 2 2
Northern Coalition. 2 1
The Initiative. 2 1

Pilots

PilotAppsCorp
Mad Eyes 2 Cameltoe Collective
Don Hubba 2 Lock - Point - Delete
Sweat Pants 2 Deaths Consortium
Sword Heroics 2 F O U N D A T I O N
Eckart 2 Militaris Industries
Se0Hor 2 Lock - Point - Delete
Headhunter JAX 2 Caldari Provisions
Brutus Duran 2 Cameltoe Collective
Cyberpapy 1 Morne Attitude

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Eckart + Brutus Duran 2 1
Brutus Duran + Sweat Pants 2 1
Don Hubba + Mad Eyes 2 1
Se0Hor + Sweat Pants 2 1
Eckart + Mad Eyes 2 1
Mad Eyes + Sweat Pants 2 1
Don Hubba + Sweat Pants 2 1
Headhunter JAX + Brutus Duran 2 1
Don Hubba + Eckart 2 1
Eckart + Sweat Pants 2 1

Corporation pairs

PairKills togetherHours
Deaths Consortium + Lock - Point - Delete 2 1
Deaths Consortium + Militaris Industries 2 1
Cameltoe Collective + Deaths Consortium 2 1
Caldari Provisions + Cameltoe Collective 2 1
Cameltoe Collective + Lock - Point - Delete 2 1
Caldari Provisions + Deaths Consortium 2 1
Lock - Point - Delete + Militaris Industries 2 1
Cameltoe Collective + Militaris Industries 2 1
Caldari Provisions + Lock - Point - Delete 2 1
Caldari Provisions + Militaris Industries 2 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Tengu 1
Capsule 1

Victim groups

Corporation / allianceEvents
F O U N D A T I O N 2