Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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Netsalakka

Appearances
38
Visible killmail appearances
Distinct pilots
109
Observed pilots in this place
Distinct corps
36
Corporations showing up here
Distinct alliances
18
Alliance footprint
Peak 3h window
05:00–07:59
15 appearances
Peak 6h window
04:00–09:59
19 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: Netsalakka shows 38 visible killmail appearances in the selected window.
Observed participants: 109 distinct pilots from 36 corporations were observed here.
Prime window: The strongest short window runs around 05:00–07:59 UTC, while the broader sustained window clusters around 04:00–09:59 UTC.
Most active corporation: Chaos arbiter appears on 22 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 1 2 3
03:00 1 2 2
04:00 1 1 1
06:00 12 53 9
07:00 3 16 9
09:00 3 24 6
12:00 3 3 4
14:00 1 4 2
15:00 4 8 6
16:00 2 2 3
17:00 2 2 3
18:00 2 14 6
22:00 2 3 3
23:00 1 1 1

Window notes

Best 3h window: 05:00–07:59 UTC with 15 appearances.
Best 6h window: 04:00–09:59 UTC with 19 appearances.
Latest visible event: 2026-03-22 04:44:06
Oldest event in window: 2026-02-05 15:17:30

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
NEOJERRY 8 Chaos arbiter
stickymicky 7 Spaghetti Militia
Kong iBUN 7 Spaghetti Militia
Paddington 7 T.R.I.A.D
Forlorn Hope1 6 Rattini Tribe
Sevaru 5 Rattini Tribe
Arnold72 5 Chaos arbiter
liyidailiangwa 5 Chaos arbiter
Zaffzaff 4 Kill'em all. Let Bob sort'em out.
fendu 4 Chaos arbiter

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Paddington + Kong iBUN 7 1
Forlorn Hope1 + Paddington 6 1
Forlorn Hope1 + Kong iBUN 6 1
stickymicky + Paddington 6 1
stickymicky + Kong iBUN 6 1
Sevaru + Kong iBUN 5 1
Forlorn Hope1 + stickymicky 5 1
Forlorn Hope1 + Sevaru 5 1
Sevaru + Paddington 5 1
Arnold72 + NEOJERRY 5 1

Corporation pairs

PairKills togetherHours
Spaghetti Militia + T.R.I.A.D 7 2
Rattini Tribe + T.R.I.A.D 6 2
Rattini Tribe + Spaghetti Militia 6 2
Mordu's Legion + Spaghetti Militia 5 2
Kill'em all. Let Bob sort'em out. + Spaghetti Militia 4 2
Kill'em all. Let Bob sort'em out. + T.R.I.A.D 4 2
Mordu's Legion + T.R.I.A.D 4 2
Mordu's Legion + Rattini Tribe 4 2
Kill'em all. Let Bob sort'em out. + Rattini Tribe 4 2
Mordu's Legion + Kill'em all. Let Bob sort'em out. 3 2

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 7
Augoror 7
Algos 4
Arbitrator 2
Mamba 1
Thrasher Fleet Issue 1
Praxis 1
Dragoon 1
Golem 1
Kronos 1

Victim groups

Corporation / allianceEvents
Chaos arbiter 13
Serenity Moe University 4
SevCo Corp 2
T.R.I.A.D 2
The Dark Tribe 2
Fuxi Legion 2
Ruruy 2
Tiny Toons Inc. 2
Absolute Order XVIII 1
Pheonix Rising INC 1