Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

Reset

J132823

Appearances
59
Visible killmail appearances
Distinct pilots
47
Observed pilots in this place
Distinct corps
14
Corporations showing up here
Distinct alliances
10
Alliance footprint
Peak 3h window
22:00–00:59
32 appearances
Peak 6h window
21:00–02:59
37 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: J132823 shows 59 visible killmail appearances in the selected window.
Observed participants: 47 distinct pilots from 14 corporations were observed here.
Prime window: The strongest short window runs around 22:00–00:59 UTC, while the broader sustained window clusters around 21:00–02:59 UTC.
Most active corporation: Forsaken GameCenter appears on 44 visible killmails here.
What dies here: Small Pulse Laser Battery is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 2 8 5
02:00 4 7 2
05:00 1 8 5
06:00 2 7 2
09:00 2 4 2
11:00 4 8 5
12:00 5 8 5
16:00 1 3 2
17:00 4 8 2
18:00 2 1 1
19:00 1 1 1
21:00 1 2 2
22:00 5 12 4
23:00 25 8 5

Window notes

Best 3h window: 22:00–00:59 UTC with 32 appearances.
Best 6h window: 21:00–02:59 UTC with 37 appearances.
Latest visible event: 2026-03-20 00:12:49
Oldest event in window: 2026-03-03 02:37:54

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Ned Nakugard 40 Abyssal Nanofibre Internal Structure
Ralli 39 Federal Defense Union
Amorio 39 Isengard Innovations
Jak Kion 38 Abyssal Nanofibre Internal Structure
Faye Kit-Knightly 37 Abyssal Nanofibre Internal Structure
Ned Preldent 37 Abyssal Nanofibre Internal Structure
Mach Starx 37 The Inhumane Society
Larger Collidable Object 36 Isengard Innovations
Queen Roo 4 Bohemian Worms
Laura Level 4 Bohemian Worms

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Ralli + Mach Starx 37 1
Mach Starx + Amorio 37 1
Ned Preldent + Ned Nakugard 37 1
Ralli + Faye Kit-Knightly 37 1
Jak Kion + Ned Preldent 37 1
Ralli + Jak Kion 37 1
Ned Nakugard + Faye Kit-Knightly 37 1
Ned Preldent + Amorio 37 1
Jak Kion + Ned Nakugard 37 1
Ralli + Ned Preldent 37 1

Corporation pairs

PairKills togetherHours
Federal Defense Union + The Inhumane Society 37 5
Isengard Innovations + Abyssal Nanofibre Internal Structure 37 5
Isengard Innovations + The Inhumane Society 37 5
Federal Defense Union + Isengard Innovations 37 5
Abyssal Nanofibre Internal Structure + The Inhumane Society 37 5
Federal Defense Union + Abyssal Nanofibre Internal Structure 37 5
Protean Concept + Centre For Advanced Stupidity 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Small Pulse Laser Battery 9
Capsule 5
Heat Dissipation Array 4
Explosion Dampening Array 4
Photon Scattering Array 3
Ship Maintenance Array 3
Imicus 3
Hecate 2
Energy Neutralizing Battery 2
Ballistic Deflection Array 2

Victim groups

Corporation / allianceEvents
Forsaken GameCenter 42
Protean Concept 3
8 Sins of Man 3
Dark Venture Corporation 2
Isengard Innovations 2
Abyssal Nanofibre Internal Structure 2
Calamity Logistics 2
Federal Defense Union 2
Violence is the Answer 1