Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Skunk-Works

Appearances
4
Visible killmail appearances
Kills
1
25.0% of appearances
Losses
3
75.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2008-12-30 22:55:00
210mo ago
Top hotspot
RPS-0K
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RPS-0K is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: DEATH'S LEGION (Red Box.).
Threat profile: Most common visible final-blow threat: Insurgent New Eden Tribe (Deus Ex.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RPS-0K 2 0 2 2007-12-13 22:31:00
Brin 1 1 0 2008-12-30 22:55:00
N-M1A3 1 0 1 2008-08-09 09:45:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
DEATH'S LEGION Red Box. 1

Victim hulls

Hull Events
Armageddon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Insurgent New Eden Tribe Deus Ex. 2
Rage and Terror Against ALL Authorities 1

Final-blow hulls

Hull Events
Sabre 2
Cerberus 1