Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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LilH8rBoi

Appearances
5
Visible killmail appearances
Kills
3
60.0% of appearances
Losses
2
40.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2020-02-17 15:59:30
74mo ago
Top hotspot
2E-ZR5
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 2E-ZR5 is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: 3.A.JI.TI..
Threat profile: Most common visible final-blow threat: Try.Again (MIDAS 22).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
2E-ZR5 2 2 0 2020-02-05 16:29:11
QBZO-R 1 0 1 2020-02-17 15:59:30
IMK-K1 1 1 0 2020-02-15 17:02:53
L4X-1V 1 0 1 2020-02-15 14:33:40

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
3.A.JI.TI. 2
Blue Steel Fleet VENI VIDI VICI. 1

Victim hulls

Hull Events
Vigil 1
Capsule 1
Heron 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Try.Again MIDAS 22 1
Bum Holers 1

Final-blow hulls

Hull Events
Cyclone 1
Enyo 1