Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Otela | 6 | 6 | 0 |
2026-01-16 23:49:35 2mo ago
|
| Vale | 6 | 6 | 0 |
2026-01-12 00:37:02 2mo ago
|
| Otanuomi | 4 | 4 | 0 |
2026-03-14 22:45:45 18d ago
|
| Y4B-BQ | 4 | 3 | 1 |
2026-03-13 02:14:06 20d ago
|
| Arvasaras | 4 | 4 | 0 |
2026-01-18 05:05:05 2mo ago
|
| Angymonne | 1 | 1 | 0 |
2026-01-18 05:24:59 2mo ago
|
| Sakenta | 1 | 1 | 0 |
2026-01-10 03:00:49 2mo ago
|
| Ichoriya | 1 | 1 | 0 |
2025-11-02 01:18:23 5mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| ISEEU Corporation | Observatory Great Bear | 7 |
| Zairon empire | — | 4 |
| Yamato Tech Solutions | Sigma Grindset | 4 |
| Pochven Police Department | Vyraj. | 3 |
| Scan Stakan | HOLD MY PROBS | 2 |
| Useless Idea | — | 2 |
| The Monsters Inc | It's a Skill Issue | 2 |
| Caldari Provisions | — | 1 |
| Short Bus Buccaneers | SL0W CHILDREN AT PLAY | 1 |
| Intellectus Hiatus | Cold Pixels | 1 |
| Hull | Events |
|---|---|
| Coercer | 4 |
| Raven | 4 |
| Tengu | 3 |
| Cormorant | 3 |
| Mobile Small Warp Disruptor I | 3 |
| Barghest | 2 |
| Basilisk | 2 |
| Zirnitra | 1 |
| Loki | 1 |
| Mobile Large Warp Disruptor II | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Scan Stakan | HOLD MY PROBS | 1 |
| Hull | Events |
|---|---|
| Nightmare | 1 |