Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Waira | 30 | 5 | 25 |
2026-01-17 13:33:17 2mo ago
|
| Sankkasen | 17 | 4 | 13 |
2026-01-17 13:43:29 2mo ago
|
| Halaima | 13 | 2 | 11 |
2026-01-17 18:38:57 2mo ago
|
| Uotila | 11 | 0 | 11 |
2026-01-17 13:36:01 2mo ago
|
| Aramachi | 7 | 0 | 7 |
2026-01-17 13:39:45 2mo ago
|
| Isenairos | 5 | 0 | 5 |
2026-01-10 14:18:02 2mo ago
|
| Huttaken | 3 | 0 | 3 |
2026-01-12 18:19:11 2mo ago
|
| Rairomon | 3 | 1 | 2 |
2026-01-11 14:23:28 2mo ago
|
| Yoma | 3 | 2 | 1 |
2025-12-15 16:29:51 3mo ago
|
| Kamio | 2 | 0 | 2 |
2026-01-06 16:07:37 2mo ago
|
| Saila | 1 | 0 | 1 |
2026-01-05 13:31:30 2mo ago
|
| Oichiya | 1 | 0 | 1 |
2026-01-05 13:27:58 2mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| The Refuge. | The Hideaway. | 7 |
| Hideaway Hunters | The Hideaway. | 5 |
| Bad Boys 80 | — | 2 |
| Hull | Events |
|---|---|
| Capsule | 5 |
| Covetor | 4 |
| Mackinaw | 2 |
| Retriever | 2 |
| Vagabond | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| CONCORD | — | 58 |
| Corporate Police Force | — | 18 |
| Caldari Provisions | — | 6 |
| Chief Executive Panel | — | 1 |
| Spacelane Patrol | — | 1 |
| Hull | Events |
|---|---|
| Concord POLICE Captain | 58 |
| Caldari Police 3rd Lieutenant | 10 |
| Caldari Police Vice Commissioner | 5 |
| Caldari Police Commissioner | 3 |
| Caldari Sentry Gun II | 3 |
| Caldari Sentry Gun III | 3 |
| Caldari Sentry Gun I | 2 |