Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Uedama | 45 | 35 | 10 |
2026-01-05 10:36:20 2mo ago
|
| Jita | 6 | 1 | 5 |
2026-01-13 21:08:06 2mo ago
|
| Iyen-Oursta | 4 | 3 | 1 |
2026-01-07 03:39:23 2mo ago
|
| Sivala | 1 | 1 | 0 |
2025-12-25 00:42:43 3mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Absolute Order | Absolute Honor | 2 |
| Imperial Academy | — | 2 |
| Bondage Goat Zombie | Intergalactic Space Hobos | 1 |
| Swiss Gaming Club | Regnum Astera HSD | 1 |
| Scan Stakan | HOLD MY PROBS | 1 |
| FTL Industries | — | 1 |
| Allacheal miners unite | — | 1 |
| Perkone | — | 1 |
| Fractal Industries | — | 1 |
| Dank MEME Yacht Club | Young Miners Christian Association | 1 |
| Hull | Events |
|---|---|
| Obelisk | 13 |
| Charon | 12 |
| Fenrir | 8 |
| Providence | 6 |
| Ark | 3 |
| Orca | 3 |
| Avalanche | 2 |
| Bowhead | 2 |
| Nomad | 2 |
| Rhea | 2 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| CONCORD | — | 9 |
| Warriors tribe | Dakka Fleet | 3 |
| F.L.Y. S.A.F.E. | — | 2 |
| Unknown corporation | — | 2 |
| Nova Prospect Enterprises | Missile Militia | 2 |
| Solo Duel King | — | 2 |
| Federal Navy Academy | — | 2 |
| Opus Dei. | — | 2 |
| University of Caille | — | 1 |
| Blood Trident Endeavors | — | 1 |
| Hull | Events |
|---|---|
| Concord POLICE Captain | 9 |
| Skybreaker | 6 |
| Maelstrom | 2 |
| Deimos | 2 |
| Megathron | 2 |
| Griffin | 2 |
| Enyo | 1 |
| Tornado | 1 |
| Gallente Sentry Gun | 1 |
| Caldari Sentry Gun II | 1 |