Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Barbecue camels

Appearances
51
Visible killmail appearances
Kills
41
80.4% of appearances
Losses
10
19.6% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-01-01 15:14:40
3mo ago
Top hotspot
TN25-J
30 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: TN25-J is the strongest visible hotspot with 30 appearances (30 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Marauders Associated (Synergy of Steel).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
TN25-J 30 30 0 2025-10-31 13:16:11
J134735 5 5 0 2026-01-01 15:14:40
KJ-V0P 3 1 2 2025-11-07 10:17:43
LWX-93 3 3 0 2025-10-31 13:16:26
AD111 3 1 2 2025-10-31 12:45:30
AD017 2 0 2 2025-11-03 15:04:10
AD145 2 0 2 2025-11-02 02:12:02
AD165 2 0 2 2025-10-21 03:24:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Marauders Associated Synergy of Steel 4
Need more dudes Siege Green. 3
Shinsegae Siege Green. 3
Mem3nto Mori Regnum Astera 2
Russian Power Group 7 Legion of xXDEATHXx 2
Yun Lan Legion of xXDEATHXx 2
NACHO Battle Pixies Siege Green. 2
TIePerPeB Legion of xXDEATHXx 2
Russian Space Community Banderlogs Alliance 2
The Shadow Scorpions 2.0 Synergy of Steel 2

Victim hulls

Hull Events
Rokh 29
Vargur 2
Huginn 2
Praxis 1
Magus 1
Scythe Fleet Issue 1
Prophecy 1
Impel 1
Basilisk 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
DED 2
Vigilant Tyrannos 2
Veles Clade 1
School of Cross-Stitching and Flute Playing 1
Nokia Oyj 1

Final-blow hulls

Hull Events
Unstable Abyssal Depths 3
Drainer Marshal Disparu Troop 1
Arrester Marshal Disparu Troop 1
Striking Kikimora 1
Drifter Vanguard Battleship 1
Praedormitan Missile 1
Cyclone 1
Ishtar 1