Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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T'rahk Rokym

Appearances
51
Visible killmail appearances
Kills
51
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 04:04:29
3h ago
Top hotspot
Turnur
35 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 35 appearances (35 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 35 35 0 2026-04-04 04:04:29
Amamake 6 6 0 2026-04-04 03:25:13
HB7R-F 6 6 0 2026-03-31 18:44:42
DCI7-7 3 3 0 2026-03-31 18:55:22
Thera 1 1 0 2026-03-31 18:58:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 8
Outback Steakhouse of Pancakes Deepwater Hooligans 4
Thunder Eye Picasso Synergy of Support 4
The Terrifying League Of Dog Fort Deepwater Hooligans 3
Chaos arbiter Fraternity. 2
The Holy Church of the Barghest The Excommunicati 2
RedOne Division Synergy of Steel 2
Lazerhawks L A Z E R H A W K S 2
Blackwater USA Inc. Deepwater Hooligans 2
Jerkasaurus Wrecks Inc. Sedition. 2

Victim hulls

Hull Events
Apostle 10
Tempest Fleet Issue 8
Capsule 5
Standup Mantis II 4
Standup Cyclops I 3
Mobile Small Warp Disruptor II 2
Sabre 2
Devoter 2
Stiletto 2
Stabber 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.