Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Larson Drak

Appearances
60
Visible killmail appearances
Kills
60
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-08 19:00:07
24d ago
Top hotspot
Amamake
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Tribal Liberation Force.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 29 29 0 2026-03-08 18:09:04
Dal 27 27 0 2026-03-08 19:00:07
Siseide 4 4 0 2026-03-07 17:18:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tribal Liberation Force 5
The Empyrean Order 5
Nomads of Republic Smile 'n' Wave 5
Dirt 'n' Glitter Local Is Primary 4
Straylight Systems Minmatar Fleet Alliance 3
Arcane Odyssey Electus Matari 2
Adeptus Mechanicus. Khanid Industrial Coalition 2
Nihil Verum. 2
Warlock Industries Corporation Warlock Industries Alliance 2
The Legion of Spoon Curatores Veritatis Alliance 2

Victim hulls

Hull Events
Capsule 25
Thrasher Fleet Issue 3
Astero 2
Exequror Navy Issue 2
Republic Fleet Firetail 2
Vexor 2
Rifter 2
Slasher 2
Catalyst Navy Issue 1
Cormorant Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.