Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Atsin Shikkoken

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-01 15:45:39
16h ago
Top hotspot
Y-C3EQ
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y-C3EQ is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Arknights. (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y-C3EQ 15 15 0 2026-04-01 15:45:39
47L-J4 4 4 0 2026-03-23 14:55:26
J164710 1 1 0 2026-03-27 16:53:09
4GYV-Q 1 1 0 2026-03-23 16:11:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Arknights. Fraternity. 4
Deep Space Coalition Fraternity. 3
STARCHASER Inc Fraternity. 3
Fuxi Legion Fraternity. 3
Galactic Empire Co LTD Fraternity. 1
Fox of Resistance Northern Coalition. 1
Special law enforcement department Fraternity. 1
Dependable Delinquents Fraternity. 1
Phoenix City Fraternity. 1
Fraternity Building Management Fraternity. 1

Victim hulls

Hull Events
Retribution 6
Muninn 3
Arazu 2
Rapier 2
Phoenix Navy Issue 1
Zirnitra 1
Bifrost 1
Mobile Cynosural Inhibitor 1
Exequror Navy Issue 1
Vargur 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.