Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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CASTOLE

Appearances
454
Visible killmail appearances
Kills
256
56.4% of appearances
Losses
198
43.6% of appearances
Hot systems
19
Distinct systems in window
Newest visible event
2026-04-01 20:13:39
1d ago
Top hotspot
Maurasi
176 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Maurasi is the strongest visible hotspot with 176 appearances (72 kills / 104 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: State War Academy.
Threat profile: Most common visible final-blow threat: Corporate Police Force.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Maurasi 176 72 104 2026-04-01 19:47:25
Muvolailen 96 36 60 2026-03-28 16:41:58
Ignoitton 84 83 1 2026-04-01 20:06:08
Carrou 39 38 1 2026-04-01 20:13:39
Itamo 22 9 13 2026-03-19 19:52:07
Sobaseki 8 1 7 2026-03-26 21:54:11
G5ED-Y 6 6 0 2026-03-27 20:27:31
Jita 3 0 3 2026-03-25 18:40:16
Olettiers 3 3 0 2026-03-23 14:53:09
Isanamo 3 0 3 2026-03-16 14:39:04
Crielere 3 3 0 2026-03-13 20:38:44
Evati 2 2 0 2026-03-28 14:58:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State War Academy 38
Science and Trade Institute 33
School of Applied Knowledge 29
Hang in thereHT 10
Federal Navy Academy 10
Blue Nova Republic Fraternity. 6
Republic Military School 5
Pator Tech School 5
Hedion University 5
Galaktischer Eichenwald 4

Victim hulls

Hull Events
Venture 114
Capsule 60
Pioneer 42
Retriever 9
Algos 3
Procurer 3
Vexor 3
Endurance 2
Corax 2
Thrasher 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Corporate Police Force 96
CONCORD 93
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 2
Retaliation Nation 1
Alice's Adventures in Wonderland A Mad Tea-Party 1
Absolute Order XVI Absolute Honor 1
Silk Dance 1
All Hail The Great One Heralds Of The Great One 1
Mark Borrigan's Book Club 1
Vigilant Tyrannos 1

Final-blow hulls

Hull Events
Concord POLICE Captain 93
Caldari Police 3rd Lieutenant 52
Caldari Police Vice Commissioner 41
Caldari Police Commissioner 3
Catalyst Navy Issue 1
Drifter Raider Battleship 1
Porpoise 1
Legion 1
Retriever 1
Thrasher 1