Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
76
Visible killmail appearances
Kills
76
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-04-03 19:27:47
18h ago
Top hotspot
Krirald
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Krirald is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: ISEEU Corporation (Observatory Great Bear).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Krirald 17 17 0 2026-03-31 21:35:29
J164732 12 12 0 2026-03-23 19:56:50
Otanuomi 12 12 0 2026-03-14 22:47:34
Komo 11 11 0 2026-04-01 02:46:57
Nalvula 10 10 0 2026-03-29 19:46:00
Raravoss 7 7 0 2026-04-03 19:27:47
Konola 4 4 0 2026-03-30 08:50:43
Otela 3 3 0 2026-03-10 00:38:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ISEEU Corporation Observatory Great Bear 16
Zairon empire 13
Astral Projection Inc. Can i bring my Drake... 5
Blank-Space Fraternity. 4
Perma Capped T0UCH GRASS 4
Kybernauts Kybernauts Clade 4
Knights of the Dark Rose Insidious. 2
Biomass and other waste recycling corporation Edem Critical. Mass. 2
Totality Squad Vyraj. 2
WE ARE ZERGS ZERG REBORN 2

Victim hulls

Hull Events
Sleipnir 15
Tengu 7
Nighthawk 7
Raven 5
Kronos 4
Mobile Large Warp Disruptor II 4
Manticore 4
Capsule 4
Mobile Tractor Unit 3
Eris 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.