Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
63
Visible killmail appearances
Kills
63
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 20:30:58
22h ago
Top hotspot
Krirald
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Krirald is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: ISEEU Corporation (Observatory Great Bear).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Krirald 16 16 0 2026-03-31 21:35:29
Konola 11 11 0 2026-04-04 20:30:58
Nalvula 11 11 0 2026-03-29 19:46:00
Otanuomi 10 10 0 2026-04-04 17:54:17
Komo 7 7 0 2026-04-01 02:47:56
Raravoss 5 5 0 2026-04-03 19:27:47
Otela 3 3 0 2026-03-10 00:38:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ISEEU Corporation Observatory Great Bear 12
Zairon empire 10
Blank-Space Fraternity. 4
Astral Projection Inc. Can i bring my Drake... 4
BLOBinA Can i bring my Drake... 3
Kybernauts Kybernauts Clade 3
WE ARE ZERGS ZERG REBORN 2
Biomass and other waste recycling corporation Edem Critical. Mass. 2
Knights of the Dark Rose Insidious. 2
Baba Yagas The Initiative. 2

Victim hulls

Hull Events
Sleipnir 14
Nighthawk 8
Raven 8
Tengu 7
Basilisk 6
Mobile Tractor Unit 3
Flycatcher 2
Eris 2
Sabre 2
Standup Firbolg I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.