Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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EOS- elratero 01

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-26 17:10:56
6d ago
Top hotspot
J100806
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J100806 is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Friendly Riot (Good Mental).
Threat profile: Most common visible final-blow threat: Confidently Incompetent.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J100806 3 1 2 2026-03-23 02:52:44
J164745 1 0 1 2026-03-26 17:10:56
J110834 1 1 0 2026-03-03 21:48:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Friendly Riot Good Mental 1
Sentinels Amongst Warriors Holding Sentinels Amongst Warriors 1

Victim hulls

Hull Events
Eos 1
Typhoon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Confidently Incompetent 2
Consortium Lite 1

Final-blow hulls

Hull Events
Draugur 2
Paladin 1