Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Luna -Llena

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-02 18:16:51
19h ago
Top hotspot
Tama
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Tama is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: North Wind. (Without Fears).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Tama 9 9 0 2026-03-27 19:33:31
Gerper 6 6 0 2026-03-25 16:22:12
Bordan 5 5 0 2026-04-02 00:40:18
Turnur 1 1 0 2026-04-02 18:16:51
Nennamaila 1 1 0 2026-04-02 01:59:37
Kinakka 1 1 0 2026-03-26 19:02:43
KFR-ZE 1 1 0 2026-03-09 19:53:09

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
North Wind. Without Fears 6
Raised by Wolves Intaki-Business Logistics Union 3
So1nD Inc. TOXIC PLAYERS. 3
Outback Steakhouse of Pancakes Deepwater Hooligans 2
swift plz answer Liminal Oguzok 2
Press X Flat Face Federation 1
The Mighty Cocka-Doodle-Doo Wild Fat Cocks 1
Dishonorable Duel Disturbance Deepwater Hooligans 1
42 inc. 1
The Reason is Treason Deepwater Hooligans 1

Victim hulls

Hull Events
Caracal 3
Barghest 2
Drake Navy Issue 2
Nighthawk 2
Curse 2
Capsule 2
Cenotaph 1
Metenox Moon Drill 1
Moros Navy Issue 1
Revelation Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.