Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Jamar Arzi

Appearances
76
Visible killmail appearances
Kills
65
85.5% of appearances
Losses
11
14.5% of appearances
Hot systems
22
Distinct systems in window
Newest visible event
2026-04-02 02:34:16
13h ago
Top hotspot
F9-FUV
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: F9-FUV is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Rusty Dragons (Fraternity.).
Threat profile: Most common visible final-blow threat: The Reason is Treason (Deepwater Hooligans).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
F9-FUV 20 20 0 2026-04-01 22:31:50
1ACJ-6 9 8 1 2026-03-26 01:27:01
RO-0PZ 6 6 0 2026-03-30 22:22:13
R1O-GN 5 5 0 2026-03-31 02:28:18
KMH-J1 5 5 0 2026-03-31 01:42:33
DE-IHK 4 2 2 2026-03-24 03:23:16
N3-JBX 3 2 1 2026-04-02 02:34:16
A-YB15 3 1 2 2026-03-31 17:33:49
BY-7PY 2 0 2 2026-03-31 23:39:46
43-1TL 2 2 0 2026-03-31 01:47:10
B-B0ME 2 2 0 2026-03-27 02:42:10
TDP-T3 2 2 0 2026-03-27 02:22:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rusty Dragons Fraternity. 6
Stimulus Rote Kapelle 6
Speaker for the Dead Stay Feral 5
Solidified Encounter The Rejected. 3
Mandatory Collateral Ignore This. 3
Silent Knights. LinkNet 2
Jump 2 Beacon OnlyFleets. 2
Republic Military School 2
Violence is the Answer 2
Funny monkeys 2

Victim hulls

Hull Events
Capsule 11
Venture 7
Sacrilege 7
Kikimora 3
Mobile Cynosural Beacon 2
Deacon 2
Exequror Navy Issue 2
Hyperion 2
Ishkur 2
Retribution 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
The Reason is Treason Deepwater Hooligans 2
Ronin ONE Ronin Reloaded 2
Dead and Delirious BBQ BOIS 1
Stimulus Rote Kapelle 1
iMmortal Wings 1
Star Frontiers Brotherhood of Spacers 1
WORLDSTAR HIPHOP Brotherhood of Spacers 1
Signal Reflection Rote Kapelle 1
HongLou Goonswarm Federation 1

Final-blow hulls

Hull Events
Kikimora 2
Scythe Fleet Issue 2
Flycatcher 2
Khizriel 1
Barghest 1
Orthrus 1
Exequror Navy Issue 1
Vigilant 1