Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Soyeer

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-01 20:39:47
1mo ago
Top hotspot
S-U8A4
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: S-U8A4 is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Caldari Strike Force (Intaki-Business Logistics Union).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
S-U8A4 5 5 0 2025-12-30 14:47:44
98Q-8O 2 2 0 2026-03-01 20:39:47
35-RK9 1 1 0 2026-02-20 16:16:51
IIRH-G 1 1 0 2025-08-29 14:39:12

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Caldari Strike Force Intaki-Business Logistics Union 5
PCG Enterprises Intaki-Business Logistics Union 3
Credendo Vides Khimi Harar 3
New Eden Capsuleer Collective Intaki-Business Logistics Union 3
Warriors tribe Dakka Fleet 1
Moku-so Intaki-Business Logistics Union 1
Corporation 24816 Intaki-Business Logistics Union 1
Living Off The Land Intaki-Business Logistics Union 1
InoCo Corporation 3200. 1

Victim hulls

Hull Events
Hulk 2
Nemesis 2
Hecate 1
Mobile Tractor Unit 1
Venture 1
Proteus 1
Drake 1
Chimera 1
Nighthawk 1
Redeemer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.