Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Oen Meda

Appearances
12
Visible killmail appearances
Kills
2
16.7% of appearances
Losses
10
83.3% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-03 19:38:00
10h ago
Top hotspot
0P-U0Q
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0P-U0Q is the strongest visible hotspot with 3 appearances (2 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Gathering of Creatures.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0P-U0Q 3 2 1 2026-04-03 19:38:00
AD073 2 0 2 2026-01-27 18:32:11
AD074 2 0 2 2026-01-26 15:15:40
Uitra 2 0 2 2026-01-17 08:40:47
V-178 2 0 2 2026-01-10 21:23:49
Urlen 1 0 1 2026-01-26 15:20:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Gathering of Creatures 2

Victim hulls

Hull Events
Stabber Fleet Issue 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 5
DED 2
Vigilant Tyrannos 1
Gathering of Creatures 1
Uedama Nasty Girls 1

Final-blow hulls

Hull Events
Hostile Battleship 2
Skybreaker Disparu Troop 2
Guristas Hideout 1
Unstable Abyssal Depths 1
Praedormitan Missile 1
Elite Federation Auxilia 1
Stabber Fleet Issue 1
Thrasher 1