Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Timothy R Walker

Appearances
11
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
11
100.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-15 18:01:05
17d ago
Top hotspot
J153532
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J153532 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J153532 2 0 2 2026-03-15 04:35:29
J164511 2 0 2 2026-03-07 13:50:07
J213653 2 0 2 2026-02-27 01:59:47
J164130 2 0 2 2026-02-15 02:21:30
Agoze 2 0 2 2026-02-04 22:45:16
J145211 1 0 1 2026-03-15 18:01:05

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
Stay Frosty. A Band Apart. 2
Sleeping and Wake Up War and Wormhole 2
ROOKIE SQUAD FUOFF 2
Quantum Quay 2

Final-blow hulls

Hull Events
Metamorphosis 2
Thrasher Fleet Issue 2
Drekavac 2
Emergent Patroller 2
Retribution 2
Awakened Escort 1