Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Jita | 14 | 0 | 14 |
2026-01-28 06:31:09 2mo ago
|
| Mahtista | 11 | 1 | 10 |
2026-03-22 21:10:07 12d ago
|
| Ahbazon | 8 | 0 | 8 |
2026-01-17 19:51:51 2mo ago
|
| Tama | 4 | 0 | 4 |
2026-03-22 22:14:32 11d ago
|
| Mitsolen | 2 | 0 | 2 |
2026-03-22 20:52:52 12d ago
|
| J100724 | 1 | 0 | 1 |
2026-01-28 07:09:18 2mo ago
|
| Osmon | 1 | 0 | 1 |
2026-01-25 18:44:54 2mo ago
|
| Miroitem | 1 | 0 | 1 |
2026-01-16 06:05:42 2mo ago
|
| Heydieles | 1 | 0 | 1 |
2026-01-12 20:13:56 2mo ago
|
| Hadozeko | 1 | 0 | 1 |
2026-01-12 04:57:24 2mo ago
|
| Iyen-Oursta | 1 | 1 | 0 |
2025-12-23 12:30:27 3mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Eureka Integrated Industries | Eureka Moment | 1 |
| Noble House Inc. | Apocalypse Now. | 1 |
| Hull | Events |
|---|---|
| Raitaru | 1 |
| Osprey Navy Issue | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| WarHasRisen Corporation | — | 5 |
| The God Hand. | Ahbazon-Prime | 4 |
| Empyrean Academy | Empyrean Edict | 4 |
| Victory or Whatever | Nourv Gate Security Commission | 3 |
| Caldari Navy | — | 3 |
| Syndicate Society | — | 2 |
| Totally Burnt Out | What Could Possibly Go Wr0ng | 2 |
| Unknown corporation | — | 2 |
| Phoenix Research inc. | — | 2 |
| CONCORD | — | 1 |
| Hull | Events |
|---|---|
| Thorax | 5 |
| Abaddon | 4 |
| Dominix | 4 |
| Loki | 3 |
| Vigilant | 3 |
| Rupture | 3 |
| Sabre | 2 |
| Claw | 2 |
| Crusader | 2 |
| Caldari Sentry Gun I | 2 |