Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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elite god

Appearances
37
Visible killmail appearances
Kills
37
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-04 04:04:29
11h ago
Top hotspot
Turnur
33 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 33 appearances (33 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 33 33 0 2026-04-04 04:04:29
6X7-JO 2 2 0 2026-04-01 02:49:48
HY-RWO 1 1 0 2026-04-01 02:54:06
R1O-GN 1 1 0 2026-03-31 02:40:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 6
Outback Steakhouse of Pancakes Deepwater Hooligans 5
Jerkasaurus Wrecks Inc. Sedition. 3
Family Guy. Deepwater Hooligans 3
PulaLeeroy Br Brave Collective 2
Spawn More Overlords Lethal Foundation 2
Blackwater USA Inc. Deepwater Hooligans 2
Southern Cross Monopoly Flying Dangerous 1
Knight of Pipeline Punch Tearalament 1
Heretic Army Sedition. 1

Victim hulls

Hull Events
Apostle 7
Tempest Fleet Issue 4
Devoter 4
Standup Cyclops I 3
Cyclone Fleet Issue 2
Standup Mantis II 2
Magus 2
Aeon 2
Capsule 2
Standup Einherji I 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.