Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Grim Reaper2012

Appearances
15
Visible killmail appearances
Kills
15
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-30 03:25:25
5d ago
Top hotspot
V-3K7C
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: V-3K7C is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Hodor's Revenge (Gentlemen's.Club).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
V-3K7C 12 12 0 2026-03-30 03:15:32
2V-ZHM 2 2 0 2026-03-30 03:25:25
XU7-CH 1 1 0 2026-03-28 22:32:02

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hodor's Revenge Gentlemen's.Club 3
Mahoning Valley Authority Brotherhood of Spacers 2
Harbingers of Chaos Inc. Gentlemen's.Club 2
Hard Knocks Inc. Hard Knocks Citizens 1
Ferro Extraction and Devastation Express Gentlemen's.Club 1
Lazerhawks L A Z E R H A W K S 1
Eagle Wing Industries Shadow Cartel 1
Star Frontiers Brotherhood of Spacers 1
Warrior. Capys Holding 1
ANGECILEOS-CORP Capys Holding 1

Victim hulls

Hull Events
Flycatcher 2
Capsule 2
Draugur 1
Drake Navy Issue 1
Osprey Navy Issue 1
Curse 1
Cormorant 1
Enyo 1
Vagabond 1
Jaguar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.