Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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gallminin

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 22:51:41
22h ago
Top hotspot
H-UCD1
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: H-UCD1 is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: The Northerners (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
H-UCD1 9 9 0 2026-04-04 02:22:02
2E-ZR5 6 6 0 2026-04-04 22:51:41
7-K5EL 4 4 0 2026-04-04 22:16:49
3USX-F 2 2 0 2026-04-04 02:39:50
I6-SYN 1 1 0 2026-04-04 21:14:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Northerners Fraternity. 2
FinFleet Northern Coalition. 2
Destructive Influence Northern Coalition. 2
Southern Cross Monopoly Flying Dangerous 1
OutLaws Corporation Fraternity. 1
Dreddit Test Alliance Please Ignore 1
SpaceFire Holding Fraternity. 1
Weaponised Vegemite Flying Dangerous 1
Van Diemen's Demise Northern Coalition. 1
Salamandras Prime Fraternity. 1

Victim hulls

Hull Events
Rupture 3
Exequror Navy Issue 2
Malediction 2
Scythe 2
Magus 1
Hyperion 1
Sabre 1
Heretic 1
Brutix 1
Rapier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.