Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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scarletvein

Appearances
73
Visible killmail appearances
Kills
73
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-31 07:32:32
3d ago
Top hotspot
Atioth
62 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 62 appearances (62 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 62 62 0 2026-03-28 17:41:37
Y-ORBJ 2 2 0 2026-03-29 07:08:44
36N-HZ 2 2 0 2026-03-29 06:22:18
0SHT-A 2 2 0 2026-03-29 06:15:23
A-803L 2 2 0 2026-03-28 11:47:25
HED-GP 1 1 0 2026-03-31 07:32:32
UALX-3 1 1 0 2026-03-29 08:00:17
6X7-JO 1 1 0 2026-03-28 11:41:56

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 7
Fuxi Legion Fraternity. 5
Special law enforcement department Fraternity. 5
Siberian Squad Siberian Squads 5
Swamp Panthers Bog Brotherhood 3
Attack On CALDARI Fraternity. 3
Glory Navy Fraternity. 2
Foredawn Business Corporation Fraternity. 2
Stardust-Guardian Fraternity. 2
The Northerners Fraternity. 2

Victim hulls

Hull Events
Maelstrom 39
Purifier 7
Apocalypse 5
Vulture 4
Damnation 3
Broadsword 2
Retribution 2
Stabber 2
Valravn 1
Catalyst Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.