Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Redeovg

Appearances
385
Visible killmail appearances
Kills
385
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-04-03 15:39:01
3h ago
Top hotspot
Tama
324 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Tama is the strongest visible hotspot with 324 appearances (324 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: State Protectorate.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Tama 324 324 0 2026-04-03 15:39:01
Alamel 29 29 0 2026-04-01 11:48:56
Anchauttes 18 18 0 2026-03-31 12:20:25
Odamia 4 4 0 2026-03-30 05:31:44
Hikkoken 3 3 0 2026-03-31 12:42:17
Olettiers 3 3 0 2026-03-29 14:49:46
E-OGL4 1 1 0 2026-04-02 11:00:12
Eurgrana 1 1 0 2026-04-01 02:03:11
Esesier 1 1 0 2026-03-31 16:02:46
Odebeinn 1 1 0 2026-03-29 10:44:10

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State Protectorate 59
PLA Fleet People's Liberation Alliance 50
School of Applied Knowledge 25
State War Academy 17
Federal Navy Academy 15
Republic Military School 10
Baiyu Lou 10
Science and Trade Institute 9
Deathmachines Industries 8
Scan Stakan HOLD MY PROBS 6

Victim hulls

Hull Events
Capsule 159
Algos 20
Catalyst 12
Corax 11
Brutix Navy Issue 9
Cormorant 9
Exequror Navy Issue 8
Apocalypse 7
Kestrel 7
Pioneer 6

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.