Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Andrea Rossix

Appearances
103
Visible killmail appearances
Kills
103
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-02 19:02:28
1d ago
Top hotspot
Elore
57 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Elore is the strongest visible hotspot with 57 appearances (57 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Infinitus Frontline.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Elore 57 57 0 2026-04-01 23:02:53
Anckee 36 36 0 2026-04-01 23:11:32
Yveve 5 5 0 2026-04-01 22:40:06
Aimoguier 2 2 0 2026-04-02 19:02:28
Vevelonel 2 2 0 2026-03-30 14:54:17
M2-CF1 1 1 0 2026-03-29 01:54:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Infinitus Frontline 20
Imperial Academy 4
State War Academy 4
School of Applied Knowledge 4
Republic Military School 4
Space Tramps of New Eden WarDogs League 4
EVE University Ivy League 4
3WAYFOUNDATIONS New Miner's Union 3
Bob's prayers of the Flying Spaghetti Monster Bob's Church of the Flying Spaghetti Monster 3
Royal Amarr Institute 3

Victim hulls

Hull Events
Capsule 51
Gallente Shuttle 21
Caldari Shuttle 11
Amarr Shuttle 4
Mobile Cynosural Beacon 2
Proteus 2
Kryos 2
Praxis 1
Apotheosis 1
Gila 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.